Mobile games advertising 2021: spend, partners, ROI, iOS 14.5, and SKAdNetwork

Mobile growth is a chaotic space right now. Apple’s iOS 14.5 changed everything for mobile marketers: deprecating the IDFA, increasing privacy, and decreasing marketing measurability.

I just took a deep dive into the data of how that impacts mobile games.

From my post at Singular:

Ad spend is down on iOS because measurability by traditional mobile user acquisition methods using IDFAs is gone. That ad spend has transitioned to Android because … growth targets must be met. But instead of generating new demand on Android, the new ad spend is simply taking a share of installs that would otherwise have happened in any case via organic.

Get the full story on Singular’s blog …

 


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